Start here www.NAR.org Make sure you and your family are NAR members. We're not charging to participate in this contest, but you do have to be a NAR member. We'll have an official sign-up for the contest soon on the S.C.O.R.E. Web site (http://www.scronline.net). Signing up will allow us to have all the paperwork completed before the contest (it makes it easy for you). We need 10 people minimum for this event, so your participation is greatly appreciated. Bring your neighbors too! Even if they aren't NAR members. They'll get a taste of what competition rocketry is all about.
You don't have to compete in all the events. You can pick and choose which ones to fly. We break up the contestants according to their age (http://www.nar.org/pinkbook/8_Contestants.html).
A Division 8 to 14 years old
B Division 14 to 18 years old
C Division Older than 19
Team Division Two or more participants flying as a team.
If you can't attend, we can fly your models for you under the proxy rules.
Date of the event: October 19 & 20, 2013 Range opens at 9 a.m.
Contest Director: Tim Van Milligan
Events for OctoberFly:
You'll see the WF (Weighting Factor) next to the event name. This is a good gauge as to the level of difficulty the event has.
Set Altitude 160meters (altimeter) - (Weighting Factor 8 )
B Streamer Duration - WF 9
C-engine Helicopter Duration - WF 22
D-engine Superroc Altitude (altimeter) - WF 17
Open Spot Landing - WF 4
C-engine Boost Glider Duration - WF 20
Rules and tips for the various events:
Set Altitude 160meters (altimeter). We will use altimeters to record the peak altitude of the rocket, and we'll have spares that you can borrow. If you have your own, the allowable contest-certified altimeters are listed at: http://www.nar.org/pinkbook/G_altimeters.html. Event Rules are at: http://www.nar.org/pinkbook/22_PRA.html#22.2.2 In this event, you get one flight only, and it has to occur before any other flight with altitude tracking. (D supperroc Altitude). You can use any size motor and any size model. It can even have electronics in it if you want to pop out the recovery device right at the proper altitude. The key to winning: Perform your rocket computer simulations and practice prior to the contest. This is an easy event to participate in, but it still takes preparation.
B Streamer Duration Must use a B-size motor. Rules are at: http://www.nar.org/pinkbook/31_SD.html.
You get two flights, and you can use two models. The scores are added together. You must return at least one of the two rockets back. You can't eject anything from the rocket except the recovery wadding. The key to winning is to keep the rocket lightweight (minimum diameter -18mm) and to find a thermal. In other words, put a big streamer into a small rocket. B-Streamer models can easily stay in the air for 2 minutes, so be prepared to run and retrieve one of the flights. A piston launcher can be used to increase altitude, but you'll have to run further to get the rocket back.
C-engine Helicopter Duration - Must use a C motor. Rules are at: http://www.nar.org/pinkbook/32_HD.html. You get two flights, and you can use two models. The scores are added together. You must return at least one of the two rockets back. You can't eject anything from the rocket except the recovery wadding. The key to winning: This is by far the hardest event, as the forces trying to rip the blades off the rocket will be significant. This rocket is going to go high (over 1000 feet). Make at least one of your two rockets a clunker that is big and reliable. If your efficient rocket works, then fly it twice. If it doesn't, then go to the back-up model that will get you a qualified flight. There are a lot of points in this event, so you want to make sure you don't DQ.
D-engine Superroc Altitude (altimeter) - Must use a D motor. Rules are at: http://www.nar.org/pinkbook/21_SRA.html. You get two flights, but only the highest flying rocket will count. The rocket can not be multi-stage. But it can come down in multiple pieces once the motor ejection occurs. The minimum length of the rocket must be 150 cm long. The maximum length is 300 cm long. Keys to winning: The scoring is a multiplication of the length of the rocket (cm) and the altitude of the rocket (meters). So you can go with a shorter rocket that flies higher, or a longer rocket that flies lower. I would suggest staying with a Estes D12 motor instead of the Aerotech 18mm D10. The skinnier rockets are more prone to kinking. If you kink on the way up, you are DQ'd.
Open Spot Landing - This is the easiest event to fly. Aim your rocket at the spot on the ground. But be sure the recovery device comes out before the rocket lands. http://www.nar.org/pinkbook/60_SL.html You get one flight, and it can be made with any size rocket engine. But most people use the smallest motor that will get the job done.
C-engine Boost Glider Duration - The rocket must be flown with a C-engine. Rules are found at: http://www.nar.org/pinkbook/36_BG.html You get two flights, and you can use two models, but you have to return at least one of them back to qualify. The glider is allowed to detach from the motor after boost, which makes getting a good glide easier. The scores (times) of the two flights are added together. Keys to success: This is a very hard event, because C-engines are powerful and tend to shred balsa wood wings. Build it STRONG! If you don't shred, your rocket is going to fly high and retrieval may be difficult. At NARAM, a lot of people will use Radio Controlled gliders in order to get them back. At our event, we don't have any experienced RC pilots except John Boren, and he'll probably shred his rocket on the way up (at least we hope to see that).
General Strategies Fly early in the day if possible. Someone may stumble upon your rocket and bring it back for you. Rope your friends into being your recovery crew. This is a steeplechase event, and time is limited. The weeds are tall and will probably be brown in October. Color your rockets a bright color! Wear long pants, as the weeds will tear up your legs.
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